White House Roleplay Community

White House Roleplay

WHRP · Official Community & Staff Handbook
Welcome to WHRP

Read this. All of it.

This is the single source of truth for White House Roleplay Community — for every member, every roleplayer, and every staff member. "I didn't know the rule" is never a valid excuse, because every rule lives right here.

How this handbook works

Use the menu on the left to jump between sections. The Community sections are open to everyone. The Restricted sections are locked — you'll need the passcode for your role to open them.

  • Staff Section — for all accepted staff. Policy, commands, on-duty rules, Melonly logging, the punishment ladder, and worked scenarios.
  • Trainee Section — for anyone awaiting or in training.
  • Trainer Section — for staff who hold the Staff Trainer role.
  • SHR Section — for Senior High Rank and above.
Need a passcode? Passcodes are handed out by the Head of Staff or an SHR when you reach the matching role. Don't share them outside your rank.
Community

Server Rules

These apply everywhere — Discord, in-game, and any WHRP space. They sit above every other rule in this handbook.

  1. Respect everyone. No harassment, bullying, threats, or targeting. Treat people the way you'd want to be treated.
  2. Hate speech is an instant ban. Racism, homophobia, transphobia, sexism, ableism, religious hate, or slurs of any kind — zero tolerance, IC or OOC.
  3. No NSFW, gore, or shock content anywhere, including profile pictures, names, statuses, and roleplay.
  4. No ERP (Erotic Roleplay) in any form. Instant ban.
  5. No doxxing or real-life threats. Sharing personal info or threatening someone's safety is an instant permanent ban.
  6. Keep disputes private. Take conflicts to a ticket — don't start drama or rally people against others.
  7. No advertising or self-promo without permission from High Rank or above. This includes DM advertising.
  8. No scams, malicious links, IP grabbers, or phishing. Instant permanent ban.
  9. No exploiting, hacking, cheating, or game modification of any kind.
  10. No ban evasion. Using alternate accounts to dodge a punishment extends the ban and bans the alt.
  11. No impersonation of staff, members, or the community.
  12. No bypassing moderation. Filter-dodging or evading a mute/ban is treated as the original offence, made worse.
  13. Follow the Roblox Terms of Service and Discord Community Guidelines at all times.
  14. Staff have final say. Follow staff instructions; raise disagreements calmly in a ticket, not in the moment.
  15. Use common sense. No list covers everything — if it clearly breaks the spirit of these rules, staff may act on it.
Community

Discord Rules

Conduct inside the White House Roleplay Community Discord server.

General conduct

  1. Use the correct channels and keep content on-topic.
  2. No spam — message spam, emoji spam, copypastas, or chain messages.
  3. No mass mentions or ghost pings. Don't ping @everyone/@here, roles, or staff unless authorised. Ping-then-delete still counts.
  4. Open a ticket for support instead of pinging staff. Pinging High Rank or above for general issues isn't allowed.
  5. No backseat moderating. Report rule-breakers through a ticket.
  6. No begging for ranks, perms, roles, or giveaways.
  7. Keep usernames, nicknames, and avatars appropriate — nothing offensive, NSFW, or hoisted.

Content & safety

  1. No NSFW, gore, or shock content.
  2. No heated politics or religious debate in public chat.
  3. No malicious or suspicious links — no scam links, fake Nitro, or grabbers.
  4. No leaking DMs or ticket contents to start drama.

Voice channels

  1. No mic spam, ear-rape, or disruptive soundboards.
  2. No recording members in voice without consent.
  3. Don't channel-hop to disrupt others. All server rules apply in voice too.
Bot commands belong in the bot-commands channel unless stated otherwise.
Community

In-Game Rules

You have creative freedom. Build your own characters, stories, jobs, and scenarios — civilian, criminal, or emergency services. These rules exist only to stop people ruining the experience for everyone else. They are not a script for how you must roleplay.

The core rules

  1. No RDM (Random Deathmatch) — don't kill or attack without a valid roleplay reason.
  2. No VDM (Vehicle Deathmatch) — don't use a vehicle as a weapon or ram players without a reason.
  3. No FailRP (FRP) — keep actions believable; no doing things a real person physically couldn't.
  4. Value your life (Fear RP) — react realistically when in danger. Held at gunpoint? You can't out-draw the gun already on you.
  5. Follow the New Life Rule (NLR) — when your character dies, you forget the events leading to it. Don't return to the scene or seek revenge until it clears.
  6. No powergaming — don't force outcomes onto others or roleplay impossible abilities.
  7. No metagaming — don't use out-of-character info (Discord, streams, OOC) for an in-character advantage.
  8. No cop-baiting — don't provoke law enforcement purely to trigger a chase with no real roleplay.
  9. No combat/RP logging — don't leave the server to escape a situation, an arrest, or its consequences.
  10. Stay in character. Use (( )) or // for OOC, and keep OOC chatter minimal.

Presidential Roleplay Session Rules

These additional rules apply specifically to official Presidential Roleplay sessions hosted by WHRP. They supplement the general in-game rules above.

A. Player Roles

RoleResponsibilities & Gameplay Mechanics
The PresidentThe focal point of the RP, elected by vote. Has 3 lives per session. Sets their own agenda, destinations, and activities, but has no authority over server rules. If disconnected or out of lives, the Vice-President takes over.
The Vice-PresidentRunner-up in the election. Holds no independent authority. Can remain with the President's detail or play as a normal civilian until called to step up.
GuardsA self-formed group of players voluntarily assigned to protect the President. The group is agreed upon between players and the President and is not staff-assigned.
LEOs (Police/Sheriff)Set up checkpoints, secure surrounding zones, and maintain public order. Protect the general area rather than providing close personal protection to the President.
EMS / FireFree to join and provide emergency response. May treat anyone in the scene except the President. Downed Presidents can only be revived via staff command.
DOTAssists with physical convoy barriers, refueling, and repairing Presidential motorcade vehicles.
Whitelisted DepartmentsPrivate security details and organized syndicates or mafias aiming to target the President, unless forbidden by HR+ for a specific session.
CiviliansSpectators, media, or hostile agents. May observe, interact, or attempt a strike on the President while following all applicable rules. Players may change roles during a session except the elected President and Vice-President.

B. Election Protocols

  • Location: Every official session starts with elections hosted at the Liberty Fountain.
  • Timeframe: Target duration is approximately 12 minutes, with a 25-minute hard cap.
  • Venue Setup: The Fountain area must be fenced off, equipped with 3 candidate podiums, and arranged cleanly without blocking exits.
  • Q&A Phase: Staff or organizers will take one open question from the crowd for candidates to address before voting.

C. Presidential Convoy Rules

  • Vehicle Cap: Maximum of 10 non-staff vehicles, unless the Session Lead grants additional vehicles for a major event. Maximum of 2 limousines (1 Primary + 1 Decoy).
  • Staff Escort: Exactly 1 staff vehicle leads the front and 1 staff vehicle brings up the rear. No civilian vehicles may enter the core staff escort formation.
  • Vehicle Aesthetics: Convoy vehicles must use blacked-out, unmarked liveries with no custom text or lettering, excluding Whitelisted Department vehicles.
  • Speed: Maintain a strict 20–35 mph speed limit.
  • Convoy Conduct: NO sirens, NO horns, and NO ramming.
  • Overtaking: No overtaking within the line unless the lead vehicle is stuck, AFK, or staff directs it.
  • Road Control: Roadways should be physically blocked wherever realistically feasible.
  • Protection Status: The President is invulnerable under the Peace Timer while inside a moving convoy. If the President's vehicle breaks away without staff approval, protection is immediately lost.
  • Enforcement: Drivers who overtake inside the line, drive aggressively alongside or into the convoy, or force their way into the formation may receive an immediate jail penalty.

D. Running Locations & Map Venues

Strictly banned locations: Any Safe Zone; Police Departments & Sheriff Offices; Fire Departments; Gun Stores & Garages; Prisons; Restricted Park Structures such as the Watchtower / Farm Silo; and Civilian Spawn Points.
  • First Mandatory Stop: The session must open at the WHRC Grand Hotel, providing press and civilians an immediate gathering point outside.
  • Location Timers: The President must remain at a location for at least 6 minutes before moving and should relocate to a new venue by approximately the 20-minute mark.

E. Lives, Death & the Settle-In Window

  • 3-Life Limit: The President has 3 total lives per session.
  • 60-Second Settle-In Rule: Activated immediately following arrival at a new venue or after a staff revive. All players receive 60 seconds to reset and establish positions before combat or fire can resume.
  • Session End: At 0 lives remaining, the session officially concludes or transfers to an Emergency Escape protocol at the Lead's discretion.

F. Emergency Escape Protocol

If security collapses, the President can request an Emergency Escape through the Session Lead. Once granted:

  1. The President may evacuate in a single vehicle without a structured convoy or blocked route.
  2. The President must have a designated driver and cannot drive themselves.
  3. Standard convoy restrictions, including route constraints and the 20–35 mph speed limit, are temporarily waived until safety is re-established.

Conduct & driving

  1. Drive realistically when not in an active scene — no GTA driving, sidewalk driving, or mass-crashing.
  2. No trolling — no mass RDM/VDM, server disruption, or rage-baiting.
  3. No mic spam or ear-rape in-game.
  4. Use a realistic username — no offensive or joke names.
  5. Restricted weapons and vehicles (military weapons, civilian supercars/hypercars) aren't for general use. Switch when asked.

Scenes

  1. One major scene at a time. Only one active major crime (robbery, hostage, pursuit) should run at once, with enough players online to respond — as a guide, at least two on-duty LEOs.
  2. Wait ~10 minutes between major scenes so the server isn't a constant warzone.
  3. Don't interfere with scenes you aren't part of.
  4. Comply with in-game staff. On-duty staff handling a situation have full authority.
Community

Chain of Command

The role list mixes several different things. Here it's untangled: the actual ranks you get promoted through, the department dividers, the access/permission roles, and the community/bot roles that aren't ranks at all. Always go to the next rank above you when you need help.

Read this first. Not every role in the server is a rank. A role is only a rank if it's a position you're promoted into. Everything under "Additional Roles" below is a label, an access pass, a status toggle, a bot, or a supporter perk — never something you outrank or get promoted "past".

The rank ladder

Top = highest authority. Each department is shown highest-to-lowest internally.

Ownership Leadership
1Chairman
2Vice-Chairman
3Owner
4Co-Owner
5Assistant Owner
Board of Executives SHR
1Executive Director
2Head Executive
3Senior Executive
4Executive
5Junior Executive
Board of Directors SHR
1Director
2Deputy Director
3Assistant Director
4Trial Director
5Head of Staff
6Community Management
Management Department High Rank
1Director of Management
2Head of Management
3Senior Management
4Management
5Junior Management
6Staff Management
Supervisory Department High Rank
1Supervisory Director
2Head of Supervision
3Senior Supervision
4Supervision
5Junior Supervision
6Trial Supervision
Internal Affairs Middle Rank
1Internal Affairs Director
2Head of Internal Affairs
3Senior Internal Affairs
4Internal Affairs
5Junior Internal Affairs
6Trial Internal Affairs
Administration Department Low Rank
1Lead Administration
2Senior Administration
3Administration
4Junior Administration
5Trial Administration
Moderation Department Low Rank
1Lead Moderation
2Senior Moderation
3Moderation
4Junior Moderator
5Trial Moderator

Additional roles — not ranks

Department dividers (just labels)

These WHRP • … roles and the 🗽 separator lines only organise the role list. They grant nothing on their own.

WHRP • OwnershipWHRP • Board of Executives WHRP • Board of directorsWHRP • Management WHRP • Supervisory DepartmentWHRP • Internal affairs WHRP • AdministrationWHRP • Moderation WHRP • Staff team🗽 • ———— • 🗽 separators

Access & permission roles

WHRP • Staff team — the base role that marks someone as staff. Unlocks staff channels and the Staff Section passcode. Everyone on the team has it.
🗽 • HR+ perms — auto-marks High Rank and above (Management & Supervisory). Grants HR channels and permissions. Not a rank — a group pass.
🗽 • SHR+ perms — auto-marks Senior High Rank and above (Executives, Directors & Ownership). Grants SHR channels and the SHR Section passcode.
🗽 • SSU perms — grants Server Start-Up access: the permission to boot and start the ER:LC server. A trusted permission, not a rank.
WHRP • High rank trainee — marks a staff member currently training into a High Rank role. It's a temporary training marker, not a rank of its own.
WHRP • Helper — a member-support role for answering questions and helping newcomers. Not a moderation rank.
Staff Trainer — an assignment for staff who are authorised to train new members. Holders get the Trainer Section passcode. It's a responsibility layered on top of your rank, not a step in the ladder.
Quarantined — a restriction role placed on a member under investigation or being held away from the community. It removes access; it is never something anyone chooses or is promoted into.

Status toggles (set by Melonly)

WHRP • On duty staff — switched on automatically when you start a shift in Melonly. It tells everyone you're actively moderating.
WHRP • On break staff — switched on when you go on break in Melonly. You're clocked in but not currently moderating.

Bots

Wick, Melonly, and Discohook Utils are bots, grouped under the WHRP • Bots divider. They run security, logging/management, and webhooks — they aren't staff and hold no rank.

Community & supporter roles

WHRP • Supporters, WHRP • Platinum membership, and WHRP • Nr.1 / Nr.2 / Nr.3 donator recognise members who support or donate to the community. They're perks and recognition — not staff ranks and not moderation authority.
Quick rule of thumb: if a role has a department name and a clear "Trial → Head/Director" progression, it's a rank. If it's a 🗽 perms pass, a status, a helper, a trainee marker, a bot, a supporter perk, or a grey divider, it's an additional role.
Community

Join the Staff Team

Want to help run White House Roleplay Community? Here's exactly how staffing works — from applying to getting your first rank.

Requirements

  • 13 or older (the Roblox/Discord minimum).
  • In the community for at least 2 weeks.
  • A clean record — no recent serious punishments.
  • Able to take screenshots and record clips for evidence.
  • Can commit at least 2 hours per week.

The process

  1. Apply. Submit the staff application through our Melonly application form (linked in the staff-applications channel). Melonly applications replace Google Forms here.
  2. Review. An HR+ reviews your answers. We look for maturity, honesty, clear writing, and genuine motivation — not "I want perms."
  3. Awaiting Training. If you're accepted, you'll be marked Awaiting Training, given the Trainee Section passcode, and added to the training pipeline. You are not a moderator yet — you can't take moderation actions until you've trained.
  4. Training. A Staff Trainer will schedule and run your session, walking you through the rules, commands, on-duty conduct, and Melonly logging.
  5. Trial Moderator. Pass training and you're ranked Trial Moderator, given the Staff Section passcode, and you're on the team.
While you wait: head to the Trainee Section (once you have the code), read every Community rule on this site, and learn the definitions in the Glossary. Coming in prepared is the fastest way to pass.
Community

Glossary

The terms you'll see across the server and this handbook.

TermMeaning
RDMRandom Deathmatch — killing without a roleplay reason
VDMVehicle Deathmatch — using a vehicle as a weapon without a reason
FailRP / FRPUnrealistic roleplay
NLRNew Life Rule — forget your past life after death; don't return to the scene
Fear RPValuing your character's life realistically
PowergamingForcing actions onto others or using impossible abilities
MetagamingUsing out-of-character info for an in-character advantage
Cop-baitingProvoking police purely to start a chase
NITRPNo Intention To Roleplay
Combat/RP loggingLeaving the server to dodge a roleplay consequence
IC / OOCIn Character / Out Of Character
LEOLaw Enforcement Officer
EMSEmergency Medical Services
CoCChain of Command
LOALeave of Absence (requested in Melonly)
SPaGSpelling, Punctuation and Grammar
SSUServer Start-Up — booting the ER:LC server (see the SSU perms role)
VSMVirtual Server Management — Melonly's in-game control tools
On duty / On breakActively moderating / clocked in but paused (set in Melonly)
LR / MR / HR / SHR / LSLow Rank / Middle Rank / High Rank / Senior High Rank / Leadership

Staff Section

This area is for accepted staff. Enter your Staff passcode to continue.

Don't have it? You get the Staff passcode when you pass training and become a Trial Moderator.

Trainee Section

For members who've been accepted and are awaiting or in training.

You get this passcode the moment your staff application is accepted.

Trainer Section

For staff who hold the Staff Trainer role.

Issued with the Staff Trainer role by the Head of Staff or an SHR.

SHR Section

Senior High Rank and above only.

Held by the Board of Executives, the Board of Directors, and Ownership.